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Report cites impact, growth of tribal gaming in California
Thursday, June 1, 2006
California'a tribal casino industry has exploded in the past eight years,
helping the state become a $13 billion gaming giant, attorney general Bill Lockyer
announced on Wednesday.
About half of the state's 100-plus tribes are engaged in gaming.
Their facilities brought in an estimated $5.78 billion in
2004, a 36.5 percent increase from $3.67 billion in 2002,
Lockyer said in presenting the results of a new state report.
Indian gaming has generated tens of thousands of jobs, improved
the quality of life for tribal members and helped rural communities,
the report determined.
But the rapid growth of the industry, and its impact on
urban areas, require careful consideration, Lockyer said.
"These changes present significant challenges for the public,
policymakers and regulators as we seek to successfully address
the many issues associated with the integration of gambling into
the state's social and economic life," Lockyer said. "With its wealth of updated
information, this report should prove very useful to
decision-makers as they confront these challenges."
"Gambling in the Golden State: 1998 Forward" was written by the
California Research Bureau at Lockyer's request. It provides
the most detailed and most timely information about
a wide range of gaming activties in the state, from
tribal casinos to the state lottery to card rooms and race tracks.
Tribes are by far the largest stakeholders.
They started out with about 14,000 slot machines and
about 500 table games in 1996, the report said, taking
in an at least $652 million.
Tribes now operate over 58,000
slot machines and more than 1,800 table games, the report
said. With more tribes seeking to get into the business --
including 24 with pending gaming land appplications --
the figure could grow even higher in the coming years.
The benefits include jobs, revenues and taxes, the report
said. But the negatives include crime, problem gambling and
displacement of non-tribal businesses in urban areas,
the report added.
A significant portion of the document is dedicated to
two major controversies in the state: revenue-sharing
compacts and off-reservation gaming.
Although the report presents both sides of the issues,
it appears suggests more sharing by noting
that tribes paid "less than one percent" of
revenues from 2001-2004 into two state revenue-sharing funds.
"Recently-negotiated compacts with the state will increase the tribes' revenue
sharing responsibilities," Lockyer's office said in presenting the summary of
the report.
The comments drew a quick response from the California Nations
Indian Gaming Association, the largest inter-tribal organization in the state.
CNIGA said the revenue-sharing figures were off considerably -- instead of
the $156.4 paid into the two funds, the actual figure was
$543.4 million.
Regarding off-reservation gaming, the report includes information
on pending land-into-trust applications that was sourced to the
California Tribal Business Alliance, a small group of tribes
that signed new compacts with the state.
"So far no California tribes have been authorized to conduct gaming on after-acquired
lands by the Secretary of the Interior, although a number are in the process of seeking
local and state support for their efforts to do so," the
California Research Bureau said.
The reported noted that two tribes that are part of the CTBA --
the Paskenta Band of Nomlaki Indians and the United Auburn
Indian Community -- opened casinos land acquired after the passage of IGRA
under special acts of Congress.
A third issue in the report centers on regulation of
Class II and Class III games. Under the Indian Gaming Regulatory Act, the state has
no control over Class II games. Class III games are covered
by tribal-state compacts.
Lockyer sought to place more limits on the types of Class II games
tribes can operate in a lawsuit that was appealed to the U.S. Supreme
Court. The justices refused to consider the case but the state
has continued to lobby Congress and the federal government on proposals
that seek to clarify the difference between Class II and Class III.
"The National Indian Gaming Commission has authorized tribes without
compacts with state governments to have an unlimited number of bingo slot
machines," the report states.
"Since these devices are
'virtually indistinguishable from video slots' with current
technology, bingo halls increasingly look like casinos, hence 'bingosinos,'"
it continues, citing the writing of a gaming law professor.
Get the Report:
Gambling in the Golden State: 1998 Forward |
Attorney General Lockyer Announces Release of Report Providing Detailed Overview of California Gambling’s Scope and Impact
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